RIDE OR DI(¢)E
The rules of C-Lo are simple;
Three dice. 🎲🎲🎲
Three rolls, first one to hit is your score. High score wins.
Roll a pair, whatever isn’t your pair is your score (ex: 6/6/4, 4 is your roll). Three of a kind beats any single. 1,2,3 you’re out. 4,5,6 you take the pot. If someone pushes high score (matches the points), both players match the first bet. Pusher rolls first. 🎲
Craps;
Two dice. 🎲🎲
*Dice rolls*
On the first roll 7 or 11 is a winner.
Either other time 11 is irrelevant
And 7 is craps, after you've established a point.
A point being 4, 5, 6, 8, 9, or 10
2's, 3's, and 12's is only relevant on your first roll and they craps
The money gone, but the dice stay.
Just cuz I taught you the game don't mean you know how to play
And it damn sure don't make you...
Yatzy;
Five dice 🎲🎲🎲🎲🎲
Upstairs you need to get 63 points to get a bonus (50). Simplified, three of each number, 1-6.
Bottom shelf is similar to poker, with one pair, two pairs, three of a kind, four of a kind, full house, small straight (1-5) big straight (2-6), chance (add ‘em up), Yatzy (five of a kind/50 points). High points take it.
Farkle/10,000;
A game developed on the road by Waylon Jennings.
Six dice. 🎲🎲🎲🎲🎲🎲
After rolling all dice, the player sets aside specific dice combinations which have a score value.
Dice showing one are worth 100 points. Showing five worth 50. Three of anything is worth that number but hundreds (3,3,3=300; 5,5,5=500; 1,1,1=1000). Four of a kind doubles those, etc.
1-6 is worth 1000 points. Triple double 750 points. Three Farkles in a row, you are out, my friend.
The player can either bank the points earned that turn to their total points and pass the dice to the next player or risk the points earned that turn and roll the ramaining dice again, hoping to earn more points.
If the remaining dice rolled do not have a scoring combination, then the player has “FARKLED” and points earned that turn are gone forever.
In order to get on the board, players must have a minimum of 1,000 points.
If the player has used all six dice to score, then the player gets to roll all six dice again for a chance to earn more points. This “hot dice” move can be repeated over and over.
When the player has either banked their points or Farkled, the dice are passed to the next player.
To win at Farkle you must be the player with 10,000 points exactly.
Get that money, meng. Ride or Di(¢)e. 🎲🎲🎲